The idea, step by step
Constant rates give a straight path
Constant velocity gives . The initial vector is the position at t=0; the velocity vector contains the coordinate rates. Speed is its magnitude, not the sum of components.
For , the direction is (a, b). A restricted time interval gives a segment rather than a whole line. Use the same position and time units throughout.
A collision needs one common time
Equate both coordinates using the same t. A value satisfying only the x equation is insufficient. In three dimensions, the z coordinate must match too.
Paths can intersect at different times. Separate parameters may find a geometric intersection, but compare arrival times before claiming a collision.
A common trap
Intersecting paths prove a collision.
Instead: Positions must agree at the same time.
See the thinking
Worked example
A has position and B has metres. Do they collide for ?
- Equate x: , giving t=2.
- At that time both y coordinates equal 1.
- Both position coordinates match at the same admissible time.
Worked example
Find speed and 5-second displacement for m.
- Velocity is (3, -4).
- Its magnitude is 5.
- Multiply velocity by 5 for displacement.
Check your understanding
Find velocity for .
Show answer
The t coefficients are coordinate rates.
Your turn
6 questions · 12 marks · Work at your own pace.
Read the questions online
- Write position from initial (3, 2) m and velocity (4, -1) m/s.2 marks
- Find speed for m.2 marks
- A is at and B at . Find collision time.2 marks
- A is at and B at . Do they collide?2 marks
- A particle moves from (1, 1, 2) to (7, -3, 2) in 2 s. Find constant velocity.2 marks
- Find distance travelled by on .2 marks
Read the worked solutions
Equivalent correct methods earn the corresponding marks. Include units where asked.
- Write position from initial (3, 2) m and velocity (4, -1) m/s.2 marks
Use initial position plus t times velocity.
Check at t=0.
m. - Find speed for m.2 marks
Velocity is (8, 6).
Speed is .
m/s. - A is at and B at . Find collision time.2 marks
Equate x to get t=2.
Both y coordinates then equal 4.
t=2, at (2, 4). - A is at and B at . Do they collide?2 marks
Equal x requires t=1.
At t=1, their y values are 1 and 2.
No. - A particle moves from (1, 1, 2) to (7, -3, 2) in 2 s. Find constant velocity.2 marks
Displacement is (6, -4, 0).
Divide by 2.
units/s. - Find distance travelled by on .2 marks
Constant speed is .
Multiply by elapsed time 4.
units.
Curriculum reference & lesson scope
SACE Board of South Australia
Stage 2 Specialist Mathematics topic 6.3–6.5: polynomial and trigonometric parameterisations, related coordinate rates, motion, tangent directions and arc length. This is school Vector calculus, not vector-field calculus.
Official curriculum source ↗